In this District Administration article, Madhu Govind, one of the researchers behind KIBO, explores activities and lessons that help make STEAM education work in a virtual setting. These activities that were especially effective in conveying computer science concepts in a virtual atmosphere were proven out during a Tufts graduate certificate program.
The 3 ways are:
1) Reverse engineering
2) Communication and collaboration
3) Connecting the design process, the engineering process, and the writing process
“We know that school is going to look different this year, but lessons like these will help teachers create and nurture a culture of computational thinking, even if they’re doing it from their living room instead of their classroom”.
Read the full article.